Draw four circles by writing four calls to circle
.
function setup() {
createCanvas(windowWidth, windowHeight);
background(100);
}
function draw() {
circle(50, 50, 20);
circle(50, 100, 20);
circle(50, 150, 20);
circle(50, 200, 20);
}
Add two more circles by adding two more lines of code.
function draw() {
circle(50, 50, 20);
circle(50, 100, 20);
circle(50, 150, 20);
circle(50, 200, 20);
circle(50, 250, 20);
circle(50, 300, 20);
}
There is a simple correspondence between lines of code, and generated graphics.
It is easy to change just one repeated element.
function draw() {
circle(50, 50, 20);
circle(50, 100, 20);
circle(50, 150, 50);
circle(50, 200, 20);
circle(50, 250, 20);
circle(50, 300, 20);
}
Changing many elements requires editing many lines of code.
function draw() {
circle(50, 50, 50);
circle(50, 100, 50);
circle(50, 150, 50);
circle(50, 200, 50);
circle(50, 250, 50);
circle(50, 300, 50);
}
Drawing a large number of elements would require a lot of code.
function draw() {
circle(50, 50, 50);
circle(50, 100, 50);
circle(50, 150, 50);
circle(50, 200, 50);
circle(50, 250, 50);
circle(50, 300, 50);
// …
}
We will prepare the code for iteration the same way that a different sequence prepared it to use functions: by making the repeated sections of source code look more similar to each other.
Let's pare back to four circles, and demonstrate a different way to repeat multiples.
function draw() {
circle(50, 50, 40);
circle(50, 100, 40);
circle(50, 150, 40);
circle(50, 200, 40);
}
Introduce a variable, so that the calls to circle
all look the same.